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12 mai 2014

Fred Hicks groks Dungeon World

Fred Hicks groks Dungeon World

Originally shared by Fred Hicks

Some praise for Dungeon World, in brief, now that I'm getting around to reading the book more closely thanks to Rob Donoghue running a game:

- Very few pages you actually "have to" read to get the game goin' on.

- Layout's super smart and does not fear white space.

- Each standard move as a page spread with facing page showing several short examples of play: also super smart.

- Does not put me off the content of the text/discovery of the system like Apocalypse World did. (I normally don't give praise that amounts to "totally better than this other game", but here it feels important; if the Apocalypse Engine intrigues but the game does not, DW achieves much in terms of approachability.)

- Rob has observed that DW is essentially a diceless game where you occasionally roll dice. That's a useful perspective and an important fusion of approaches to system/play; for me it means that I can be heads-up focused on the fiction, but that there's mechanical scaffolding to interact with to give things structure that diceless and/or freeform play lacks. Structure gives such things (again, for me) more weight and significance. It's a sweet spot.

- I find it wholly objectionable that my schedule is not as compatible with how often the game's gonna get run.
Tiens, qui a essayé Hillfolk / le Dramasystem de Robin D. Law ? Ça donne quoi en jeu ?

11 mai 2014

Une conversation intéressante sur AW : les bases de quand le MC fait ses moves et lesquels.

Une conversation intéressante sur AW : les bases de quand le MC fait ses moves et lesquels.

Originally shared by Joshua Fox (Rabalias)

Help me internets.
I've noticed in Apocalypse World and other AW-engined games that I find it tricky to avoid lurching between unmediated in character conversation and rapidly escalating mayhem. Sometimes that's fine, but sometimes it feels like it makes the game move too fast, too aggressive, and too focused on what I, the MC, am doing.

Apocalypse World MC moves
"[a list of the MC moves, and then...]
Whenever there’s a pause in the conversation and everyone looks to you to say something, choose one of these things and say it."

I've tended to not read this literally. After all, sometimes when there's a pause in the conversation and everyone looks at me to say something, they're actually waiting for one of my NPCs to say something. So I just say what they would say, right? Not always as a move. Similarly, sometimes I'm helping to elaborate on what the world is like by just describing stuff. I'm following the principles rather than making a move. Technically, by the above text, I'm breaking the rules right there. (Right?)

However, sometimes it's obvious that it's time to make a move. The most obvious time being, someone fails a roll. Then you really have no choice but to take one of the options on the list. I tend to find that this very rapidly escalates the situation.

There's another time when I believe I'm meant to go for the options on the list, and that's when an action taken by a player hasn't triggered a
player move of some kind. For example: in Sagas of the Icelanders, female characters don't have any kind of move for a physical challenge, so if one comes up it seems I have to make a move. (An obvious possibility is inflict harm, but not the only possibility.) Again, I find that this means outside the player moves we move into a situation of rapid escalation.

I'm wondering if I'm doing something wrong here. It's not that the game isn't fun, but sometimes the action gets a bit samey, as it's either talking or MAYHEM.

So, I'd like to hear what the flow of your *W games is like. How literally do you read the above text? How far does your MCing mostly involve making moves, and how far does it take a less prescribed approach? When you are making the moves, is it always rapidly escalating action, and if not - what's it like?

7 mai 2014

Le kickstarter pour Storium se termine

Le kickstarter pour Storium se termine
ce 9 mai à 3h00 du mat', (donc dans approximativement 34 heures). Je ne backe pas ce projet, mais il me semble tout de même intéressant.
https://www.kickstarter.com/projects/stlhood/storium-the-online-storytelling-game

5 mai 2014

Le futur retour de Feng-Shui (le seul jeu où un fantôme, un singe cybernétique, un vieux mage du feu et un moine...

Le futur retour de Feng-Shui (le seul jeu où un fantôme, un singe cybernétique, un vieux mage du feu et un moine shaolin s'allient pour en mettre plein la gueule à des eunuques sorciers et éviter que leur présent ne soit effacé depuis le passé) cherche des testeur pour sa nouvelle édition.

Originally shared by Atlas Games

Feng Shui Golden Comeback Update! http://ow.ly/2GlCOx

Le bundle of holding de la semaine est consacré à Trail of Cthulhu

Le bundle of holding de la semaine est consacré à Trail of Cthulhu
http://bundleofholding.com/index/current

Un excellent choix !

Un excellent choix !

Originally shared by Thomas Munier

[Inflorenza] Elu Jeu du Mois sur le Grog. Champagne ! Merci à tous les playtesteurs, les relecteurs et les illustrateurs qui ont rendu ça possible ! 
http://www.legrog.org/#