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30 juin 2014

Attention, sous le sable, un pavé !

Originally shared by Laury Chable

Attention, sous le sable, un pavé !
Première partie de ma réflexion sur les jeux bac à sable. La suite demain.
http://shiryu.weebly.com/articles/bac-a-sable-12

28 juin 2014

Wield de John Wick est maintenant disponible chez DriveThruRPG. Qui fait la comparaison avec Bloodlust ?

Wield de John Wick est maintenant disponible chez DriveThruRPG. Qui fait la comparaison avec Bloodlust ?

Originally shared by John Wick

Now available at Drivethrurpg as PDF/Epub download!
http://rpg.drivethrustuff.com/product/131729/Wield

Rob Donoghue nous encourage à backer Urban Shadows, grosso-modo une version Powered by the Apocalypse du World of...

Rob Donoghue nous encourage à backer Urban Shadows, grosso-modo une version Powered by the Apocalypse du World of Darkness.

Originally shared by Rob Donoghue

It is absolute self-interest that pushes me to encourage you to back Urban Shadows.

If it were not, then I would not tell you about it, because
a) it has funded
b) it is absolutely awesome as is
c) i don't want to share.

BUT

The stretch goals! The damnable stretch goals!

See, if they hit $28k, Ajit George writes the guide to Bangalore. 

Maybe the awesomeness of that is not immediately obvious to you.  That's cool.  But it is obvious enough to me that I feel I must promote this kickstarter rather than attempt to hide it away in the darkness.

I get that just saying "It's awesome" is a poor pitch, so I lay down a few more data points:

* It's basically what happens when the structures of Urban Fantasy (on the darker, more WW end of the spectrum) mash up with the *World system.
* As such, in addition to cool magic and monsters, it has an entire system for handling group,s organizations and stuff like that. I have already stolen some of the ideas from that in my own game. 
* The writers are top-notch, but that is only half the picture.  If you look at the stretch goals that have unlocked so far, you will find a number of interesting city guides written by people you may or may not recognize. If you take some time to dig into who these people are, you will find they are uniquely qualified to write the their particular section, so much so that I'm excited to see what they have to say.

I am pretty sure this game is going to be as influential as Dungeon World. I would place money on it. And it has funded, so you can absolutely afford to wait and see.

But I have no idea why you would want to.[1]

[1] - I mean, aside from the fact that it costs money. That is occasionally inconvenient. 
https://www.kickstarter.com/projects/1287928832/urban-shadows-rpg

27 juin 2014

Today is the final day to preorder Unframed: The Art of Improvisation for Game Masters | Gnome Stew - The Game...


http://feedproxy.google.com/~r/GnomeStew/~3/dnVRMnJPtM4

The Complete Guide to Glorantha = 6 kg de savoir gloranthien ^^

The Complete Guide to Glorantha = 6 kg de savoir gloranthien ^^

Originally shared by Jeff Richard

Gloranthaphiles! Did you miss out on the Kickstarter for the Guide to Glorantha? Have you begun to worry that you would never get your hands on over 12 pounds (6 kilograms) of full-color, oversized Gloranthan Gold? Never fear – you can now Pre-Order the Guide to Glorantha and the Argan Argar Atlas. You can even pre-order the Poster Map Sets!

This offer includes discounted shipping and PDFs for the bundle. It is time limited until July 7, 2014, however, so order now!
http://www.glorantha.com/shop/

Une discussion un peu intéressante pour les férus de The Forge et du GNS. Et les fans de Vincent Baker.

Une discussion un peu intéressante pour les férus de The Forge et du GNS. Et les fans de Vincent Baker.

Originally shared by Jesse Burneko

Over on twitter Vincent Baker mentioned that he'd almost posted a boring opinion of The Forge and GNS.  He chose not to.  So, I'll post my boring opinion.

I think GNS is a fairly accurate taxonomy of the core "pleasures" of gaming.  It answers the question of when we're having fun and appreciating each other's contribution to the game what are we appreciating?

Story Now: The heightening and resolution of the real-world human issues at stake in the characters and setting.

The Right To Dream: The expression and celebration of a shared aesthetic be that realism, or genre or just some wacky fun to think about idea.

Step On Up: The skill of the players as applied to the challenges at hand.

The problem isn't that this is incomplete.  The problem isn't the "controversy" over whether these can be accomplished at the same time or not.  The problem is that this understanding is boring and rather self evident once you start looking at the real-world social reactions and interactions of the players.  Who's laughing?  Who's bored?  Who's engaging?  Who's not?  Why?  Over what.  The game is either fulfilling their social/creative needs or it is not.

The only real revelation to be had here is that there is nothing that is "required" in an RPG and if you're making your own it might be a good idea to take a good hard look at what you actually want and whether or not your design is serving that.

The real problem, if you're interested in theory is that absolutely nothing concrete seems to exist between GNS and discussing the details of a specific game.   There is no taxonomy or lexicon for discussing the design skeleton of Burning Wheel vs. Primetime Adventures even though both are about confronting the issues inherent in the characters.  But that doesn't mean you can just drop a PtA fan into a Burning Wheel game and expect them to have fun.

The closet I've seen is Ron Edwards's efforts at grouping RPGs into "families".  Those families, as far as I can tell, are based around common clusters of techniques.  But we don't have design patterns, gems, or templates abstracted from these families.  Maybe that's not even possible.  I don't know.  But people don't seem interested in discussing it.  They're either hung up on "fixing" GNS or really into the specifics and working of a particular game.

26 juin 2014

Fate vs Dungeon World - How they differ in fiction building.

Fate vs Dungeon World - How they differ in fiction building.

Fate is predicated on the idea that the smallest practical element of fiction is descriptive of character or situation. The brave knight. The locked room. The haunted duchess. The action and interaction of these make for fiction. Notably, Fate is not terribly unique in this, and games like Heroquest and Risus use similar units of fiction.
 
Dungeon World is predicated on the idea that key elements are the actions that define things. The clash of blades. The race over rough terrain. The duel of wits. It is these actions which reveal and transform the other elements of the fiction. This is, I think, a focus which is fairly unique to the *World games.
http://walkingmind.evilhat.com/2014/06/25/nouns-and-verbs/

25 juin 2014

My sister Jo Jordan is an experienced stage actress and occasional gamer.

Originally shared by Josh T Jordan

My sister Jo Jordan is an experienced stage actress and occasional gamer. I've asked her for advice about getting into character. She sent me a top ten list that I believe tabletop and live-action roleplayers should adapt to their games.
[Resharing this from yesterday.]

24 juin 2014

(fr) Je suis rotomontades. <3

<3 Google translate : (en) I am ranting. -> (fr) Je suis rotomontades. <3
https://translate.google.com/#en/fr/I%20am%20ranting

Ex-fan de Star-Wars (je ne renie pas, mais je ne suis plus aussi investi ni connaisseur qu'avant) et ayant des...

Ex-fan de Star-Wars (je ne renie pas, mais je ne suis plus aussi investi ni connaisseur qu'avant) et ayant des excellent souvenir du SW d6, je me suis fait plaisir et offert la boîte starter kit d'Age of Rebellion (non ce n'est pas un jeu indie sur l'adolescence). J'avance dedans à la vitesse d'un escargot cachectique et je ne devrais pas commenter en étant à peine au début du truc, mais :

1. Pfff, c'est écrit petit et trop léger, c'est vraiment fatiguant pour mes yeux de vieux.
2. nondedjoderogntudju ça devrait être interdit d'écrire un scénario aussi idiotement linéaire sur un thème potentiellement aussi ouvert (et je n'en suis qu'à la fin de la rencontre 2).

17 juin 2014

Pour celles et ceux qui auraient des regrets d'avoir manqué le kickstarter de Wield: A Little Game about Ancient...

Pour celles et ceux qui auraient des regrets d'avoir manqué le kickstarter de Wield: A Little Game about Ancient Powers de John Wick, où il s'agit de jouer des armes magiques qui contrôlent leur porteur (qui n'a pas dit Bloodlust ?), il est maintenant possible de passer une précommande via backerkit : https://wield-a-little-game-about-ancient-powers.backerkit.com/preorders. ($15 le jeu en couverture souple et $10 pour les frais de port, il y a également des addons disponibles.)
https://wield-a-little-game-about-ancient-powers.backerkit.com/preorders

16 juin 2014

Tiens, Chill un autre classique auquel je n'ai jamais joué (ni lu, ni même feuilleté...).

Tiens, Chill un autre classique auquel je n'ai jamais joué (ni lu, ni même feuilleté...). Mais il semblerait promis à une nouvelle édition.

Originally shared by Christopher Helton

More news over at Bleeding Cool, this time about the announcement of the new edition of the Chill RPG.
http://www.bleedingcool.com/2014/06/15/growling-door-games-announces-new-edition-of-chill-roleplaying-game/

15 juin 2014

(Aware Studios, suis toujours aussi frustré de ne pas pouvoir répondre sur ton blog... :/)

(Aware Studios, suis toujours aussi frustré de ne pas pouvoir répondre sur ton blog... :/)

Pour moi, un bon exemple d'affordance en jdr, c'est l'achat des attributs lors de la création de personnage à Ambre. Le système d'enchères montre implicitement et donne la permission aux joueurs d'entrer en compétition pour la suite du jeu. Le fait qu'il y ait plusieurs étapes, que l'on doive garder des points pour la suite, pour faire ce que l'on veut faire et qu'il faut s'arranger pour que les autres dépensent leurs points là où cela ne t’intéresse pas pour être libre et ne pas devoir payer trop cher là où cela t’intéresse montre et ouvre la voie des plans et des secrets.

12 juin 2014

" I’ve heard stories about people realizing through play that they had a calling to a career, I have seen people use...

Originally shared by Avery Mcdaldno

" I’ve heard stories about people realizing through play that they had a calling to a career, I have seen people use games to explore or come to terms with their sexual identity or spirituality. I’ve heard a few stories about how game experiences have lifted people out of the process of suicidal ideation. I’ve seen couples work through their problems through game – and accept that their problems were irreconcilable through game. I’ve also heard some stories that were less on the happy path."

Mo unpacks the power of games to transform us. A great article.
http://imaginaryfunerals.com/transformative-play/

À voir tant de gens qui dorment et s'endorment à la nuit

À voir tant de gens qui dorment et s'endorment à la nuit,
J'aurais fini, c'est fatal, par pouvoir m'endormir aussi
Mais si s'endormir c'est mourir, ah laissez-moi mes insomnies.
J'aime mieux vivre en enfer que dormir en paradis.

- Barbara

8 juin 2014

Plus que 20 heures...

Plus que 20 heures...

Originally shared by Bundle of Holding

Ding! We just sold copy #1,000 of our King Arthur Pendragon Bundle offer. Thanks to all our customers! Still 22 hours left to get NINE Pendragon RPG books, including the current Edition 5.1 rules and the mammoth 437-page, 85-year Great Pendragon Campaign, for a bargain price (currently just over US$22):

http://bundleofholding.com/
http://bundleofholding.com

Aaah Runequest... une magnifique madeleine... soupir


Aaah Runequest... une magnifique madeleine... soupir

Originally shared by Lawrence Whitaker

We are releasing RQ6 in a much-reduced, introductory PDF edition called RuneQuest Essentials. Designed for those who want to try RuneQuest before migrating to the full rules, it offers a great way of getting to know one of the most celebrated roleplaying game systems out there.

What's more, RuneQuest Essentials is free. You can download it from www.thedesignmechanism.com/downloads (or via DrivethruRPG and our publisher page there). If you feel we're being overly generous, then there's a Donate button you can use to make a contribution of whatever you feel appropriate - or, at Drivethru, you can Pay What You Want.

What we want is for you to try RuneQuest. We'll be publishing an introductory scenario, Sariniya's Curse, very soon, and there's already a wealth of additional free material available on the Downloads page.

So if you've never tried RuneQuest before, there's no better time, and no better way, than with RuneQuest Essentials.

3 juin 2014

Urban Shadows is a dark urban fantasy tabletop RPG Powered by the Apocalypse.

Urban Shadows is a dark urban fantasy tabletop RPG Powered by the Apocalypse. Fight the darkness or let it swallow you whole!

You’ll play characters struggling to survive in a dark urban environment drowning in supernatural politics. The game focuses heavily on the gritty drama and tense violence that we see so often in works like The Dresden Files, Angel and Supernatural.

Vincent Baker says "Yay!"

Originally shared by Andrew Medeiros

DOUBLE POST!!
The moment has finally arrived, the Urban Shadows Kickstarter is officially LIVE!!! I could not be more excited and I have too many people to thank for helping me get this far. Please check out our project and if you could +1 or share this post with your gaming communities I would really appreciate the additional coverage. Thank you again, lots of love!

https://www.kickstarter.com/projects/1287928832/urban-shadows-rpg
https://www.kickstarter.com/projects/1287928832/urban-shadows-rpg

D'autres Belges amateurs ?


D'autres Belges amateurs ?

Originally shared by Martin Ralya

Preorders for Unframed: The Art of Improvisation for Game Masters are now live in the Engine Publishing online store: http://www.enginepublishing.com/online-store! If you preorder, you'll immediately receive the digital edition, weeks before it's available anywhere else.

You can read more about the book and download a preview PDF on its product page: http://www.enginepublishing.com/unframed-the-art-of-improvisation-for-game-masters

There are also four reviews you can check out:

The Game's the Thing: http://www.tgtt.us/2014/06/01/review-unframed/
Windsor Gaming Resource: http://w-g-r.blogspot.ca/2014/06/i-got-sneak-peak-at-unframed-art-of.html
Smiling Jack's Bar and Grill: http://p5productions.com/sjbg/?p=105
Tenkar's Tavern: http://www.tenkarstavern.com/2014/06/review-unframed-art-of-improvisation.html

And of course if you have any questions, I'll be happy to answer them here!