Fate vs Dungeon World - How they differ in fiction building.
Fate is predicated on the idea that the smallest practical element of fiction is descriptive of character or situation. The brave knight. The locked room. The haunted duchess. The action and interaction of these make for fiction. Notably, Fate is not terribly unique in this, and games like Heroquest and Risus use similar units of fiction.
Dungeon World is predicated on the idea that key elements are the actions that define things. The clash of blades. The race over rough terrain. The duel of wits. It is these actions which reveal and transform the other elements of the fiction. This is, I think, a focus which is fairly unique to the *World games.
http://walkingmind.evilhat.com/2014/06/25/nouns-and-verbs/
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