Pages

29 avril 2016

Un petit bout de mécanique, un petit bout de réflexion dans les commentaires. Concis et lucide.

Un petit bout de mécanique, un petit bout de réflexion dans les commentaires. Concis et lucide.

Originally shared by Jesse Burneko

So, I have added a "fear" mechanic to Necropolis which I absolutely don't want abused.  The intention is to underscore the supernaturally horrific elements of the setting and contrast them with the every day violence the PCs are already well hardened towards.  I hope this wording makes that clear.

Keep It Together: When you first engage an unnatural situation roll+Cool.  On a 10+ you keep it together, take +1 forward.  On a 7-9 pick one:
- Take -1 ongoing until the situation is resolved or at least removed.
- You make a mistake that draws attention.  The MC will advance an appropriate countdown clock.
- You lose or break a vitally important item or piece of equipment.
- Hesitate.  The MC will make an appropriate move.

This move is extremely rare and is usually prompted by a character’s response to the MC’s reveal an unnatural situation move.  There are two really critical words here: engage and unnatural.  So first, the situation must actually be unnatural.  The characters are professionals used to encountering all kinds of stress, dangers and violence.  They normally have no problem keeping it together in the face of immensely brutal events.  For this move to be relevant the situation must actually be unnatural in origin and obviously so to the characters.

Second, the character must be attempting to directly engage the unnatural thing.  Actions which involving side-stepping or avoiding the unnatural element of the situation do not trigger the move.  In this way this move is usually a precursor to another immediate follow up move.  This short cut phrasing may help: “In order to  with the you’re first going to have to keep it together.”  Example: In order to play hardball with the vampire you’re going to have to keep it together.

“All RPG theories are wrong. Some RPG theories are useful.” OK, you got my attention. Tell me more.

“All RPG theories are wrong. Some RPG theories are useful.” OK, you got my attention. Tell me more.

Originally shared by Magpie Games

Mark Diaz Truman applies economic theory to game design in our latest blog post. Which position do you gravitate towards - actor, audience, or author?
http://www.magpiegames.com/2016/04/29/the-impossible-trinity-actor-audience-author/

28 avril 2016

That, again.

That, again.

Originally shared by Jason Pitre

The RPG Design Overview Sheet

I have been working on a little game design resource over the last week or so. I'm proud to share this publicly, and I would love to hear your feedback on what could be improved!

Please share this widely. You can download a form-fillable PDF on the blog post, or at http://www.genesisoflegend.com/wordpress/wp-content/uploads/2016/04/Game-Design-Sheet-Fillable.pdf 
http://www.genesisoflegend.com/2016/04/rpg-design-overview-sheet

Je vais poser ça là, en rappel.

Je vais poser ça là, en rappel. Et n'oubions pas que “pour triompher, le mal n’a besoin que de l’inaction des gens de bien.”
http://latining.tumblr.com/post/141567276944/tabletop-gaming-has-a-white-male-terrorism-problem

21 avril 2016

Quand Pogo est bête et méchant, il n'est ni l'un ni l'autre.

Quand Pogo est bête et méchant, il n'est ni l'un ni l'autre.. C'est comme si ton pote psychiatre, pour démolir Dushnock qu'il n'aime pas, te faisait le portrait clinique d'un pervers narcissique, avec analyse des causes, anamnèse, les conséquences, la souffrance du gars, les traitements et puis termine par "et bien Duschnock il est comme ça". Mais clairement Je surkife. Vivement la suite !

Originally shared by Aware Studios

Une critique pour rire d'un jeu que je n'aime pas, featuring un réglage de mes comptes avec les années nonante.