Pour reprendre un discussion avec Jerome Larre sur la révolte en jdr, qui pollue le fil original de Aware Studios
Originally shared by Aware Studios
Les ouacances c'est bien mais je m'emmerde un peu. Et si on jouait ?
JEU CON 1 : LE CEKELJEU
Je vous décris un gidéaire en 140 caractères maxi dans un commentaire et vous essayez de le retrouver en commentant. Je pluzun la première réponse juste. Y'aura du classique, de l'indie, de la grosse machine de guerre, etc. Parti ? Parti.
26 juillet 2014
Read also the comments.
Read also the comments.
Originally shared by Jesse Burneko
Thought: Both Burning Wheel and Sorcerer have at their core the idea that if anything is going to change SOMEONE has to get hurt. They both ask you to decide who that's going to be. "No one" is not a valid answer, but "myself" is.
I think that's part of what makes those games uncomfortable for some people to play.
Originally shared by Jesse Burneko
Thought: Both Burning Wheel and Sorcerer have at their core the idea that if anything is going to change SOMEONE has to get hurt. They both ask you to decide who that's going to be. "No one" is not a valid answer, but "myself" is.
I think that's part of what makes those games uncomfortable for some people to play.
25 juillet 2014
Thanks to Ezio Melega for making me discover Table Titans webcomic.
Thanks to Ezio Melega for making me discover Table Titans webcomic. Now I have two years of biweekly comics to catch up :D
Originally shared by Ezio Melega
#webcomics
So you are an happy GM if your friends (not the characters) are fighting between them, starting getting hot and insulting each other (not the characters)?
An Enjoyable Game is one that puts tons of pressure on the collective social shoulders of the people you are gaming with?
That's not my hobby.
Table Titans is now officialy off my reading list.
It's not interesting, the characters are mostly boring and unattractive and it depicts roleplaying game in a way that's very different from what I've experienced or what I would like it to be, exalting what I consider bad habits and geek fallacies.
Next in line are Weregeek and Goblins.
http://www.tabletitans.com/comic/winter-of-the-iron-dwarf-page-47
Originally shared by Ezio Melega
#webcomics
So you are an happy GM if your friends (not the characters) are fighting between them, starting getting hot and insulting each other (not the characters)?
An Enjoyable Game is one that puts tons of pressure on the collective social shoulders of the people you are gaming with?
That's not my hobby.
Table Titans is now officialy off my reading list.
It's not interesting, the characters are mostly boring and unattractive and it depicts roleplaying game in a way that's very different from what I've experienced or what I would like it to be, exalting what I consider bad habits and geek fallacies.
Next in line are Weregeek and Goblins.
http://www.tabletitans.com/comic/winter-of-the-iron-dwarf-page-47
19 juillet 2014
10 juillet 2014
Je ne sais pas pourquoi, j'aime particulièrement ce shoggoth.
Je ne sais pas pourquoi, j'aime particulièrement ce shoggoth. (J'espère que je ne choque pas les shoggothphilophobes parmi vous.)
https://www.kickstarter.com/projects/448333182/call-of-cthulhu-7th-edition/posts/906287?at=BAh7CDoMcG9zdF9pZGkDL9QNSSIIdWlkBjoGRVRpA0CVFkkiC2V4cGlyeQY7BlRJIhgyMDE0LTA4LTA5IDIxOjMzOjQ3BjsGVA%3D%3D--7fd817c563a21ea6e0b71ff4a71b4579b3823a05&ref=backer_project_update
https://www.kickstarter.com/projects/448333182/call-of-cthulhu-7th-edition/posts/906287?at=BAh7CDoMcG9zdF9pZGkDL9QNSSIIdWlkBjoGRVRpA0CVFkkiC2V4cGlyeQY7BlRJIhgyMDE0LTA4LTA5IDIxOjMzOjQ3BjsGVA%3D%3D--7fd817c563a21ea6e0b71ff4a71b4579b3823a05&ref=backer_project_update
7 juillet 2014
Almost a month late, but better then never.
Almost a month late, but better then never. Are we really getting serious? An university-level (Carnegie Mellon) study of rpg design and playtesting process. Yeah! (If still valid - I do not know - game designers do not need to be from / in USA to participate, this is a global study.)
Originally shared by Jessica Hammer
Please reshare widely!
*
Have you designed and released a role-playing game, hack, or supplement? We are a research team from Carnegie Mellon University conducting online interviews with role-playing game creators about their design and playtesting process. We would like to talk to independent designers of all sorts, including story-game designers, the OSR, fan supplement creators, and more.
Interviews will happen online, and will last about an hour.
To be eligible for this study, you must have independently released a role-playing game, hack, or supplement (e.g. not work-for-hire or part of your full-time job). You must also be over the age of eighteen.
If you would like to participate, or if you have any questions, please contact us at playtest@cs.cmu.edu.
We look forward to hearing from you!
Originally shared by Jessica Hammer
Please reshare widely!
*
Have you designed and released a role-playing game, hack, or supplement? We are a research team from Carnegie Mellon University conducting online interviews with role-playing game creators about their design and playtesting process. We would like to talk to independent designers of all sorts, including story-game designers, the OSR, fan supplement creators, and more.
Interviews will happen online, and will last about an hour.
To be eligible for this study, you must have independently released a role-playing game, hack, or supplement (e.g. not work-for-hire or part of your full-time job). You must also be over the age of eighteen.
If you would like to participate, or if you have any questions, please contact us at playtest@cs.cmu.edu.
We look forward to hearing from you!
Hé Places To Go, People To Be (VF) est-ce que ce vieil article ne vous chatouillerait pas
Hé Places To Go, People To Be (VF) est-ce que ce vieil article ne vous chatouillerait pas ? Moi je vois encore à l'oeuvre aujourd'hui et de notre côté de l'atlantique ce qu'il dénonce.
http://plausiblydeniable.com/opinion/gsf.html
http://plausiblydeniable.com/opinion/gsf.html
4 juillet 2014
À tous les auteurs de jeux machines à saucisse de type I et de scénarios linéaires (sur le modèle du voyage du héro...
À tous les auteurs de jeux machines à saucisse de type I et de scénarios linéaires (sur le modèle du voyage du héro au autre systématisation de la structure dramatique).
http://filmcrithulk.wordpress.com/2011/10/06/hulk-explains-why-we-should-stop-it-with-the-hero-journey-shit/
http://filmcrithulk.wordpress.com/2011/10/06/hulk-explains-why-we-should-stop-it-with-the-hero-journey-shit/
1 juillet 2014
Vous connaissez sans doute l’excellent éditeur de texte collaboratif Framapad (http://framapad.org/).
Vous connaissez sans doute l’excellent éditeur de texte collaboratif Framapad (http://framapad.org/). Un super outil pour faire de la prise de note ensemble lors d'une partie ou même pour jouer à distance.
L’association Framasoft (http://www.framasoft.net/) mène un projet pour améliorer la dernière version (qui est une refonte technologique complète) sur Ulule (http://fr.ulule.com/etherpad-framapad/). Il vise à permettre des comptes utilisateurs, de créer des groupes de pads, de gérer les partages et les droits d’accès, … Le projet est financé à 89%, il ne manque plus qu’un petit coup de pouce pour le réaliser.
http://fr.ulule.com/etherpad-framapad/
L’association Framasoft (http://www.framasoft.net/) mène un projet pour améliorer la dernière version (qui est une refonte technologique complète) sur Ulule (http://fr.ulule.com/etherpad-framapad/). Il vise à permettre des comptes utilisateurs, de créer des groupes de pads, de gérer les partages et les droits d’accès, … Le projet est financé à 89%, il ne manque plus qu’un petit coup de pouce pour le réaliser.
http://fr.ulule.com/etherpad-framapad/
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