Question en apparence un peu provoc et un peu à la con, mais en réalité honnête et sincère.
Est-ce que vous avez déjà essayé de jouer sur base d'un script ? En connaissant le scénario quoi. Si oui, ça a donné quoi ? Si cela vous parait complètement con et que pourtant vous appréciez l'ironie dramatique, pourquoi ?
4 mai 2016
I don't have enough ears.
I don't have enough ears.
Originally shared by Jason Cordova
+1 Forward is here!
For the first episode, Richard Rogers is joined by Meguey Baker to talk Apocalypse World (2E).
I think Rich is off to a great start. A lot of RPG casts are about reviews and promotion, but this format is focused pretty squarely on play, and I think it shows a lot of promise. I can't wait to see where it goes from here!
And thanks to Mischa Krilov for the outtro!
Here are the time-codes:
Read a Sitch
Sex moves (01:37)
Dealing with reset Hx in the fiction (05:12)
Open Your Brain - Apocalypse World (2E)
Release date goals (07:23)
Pre-orders for people who missed the KS? (09:49)
After KS fulfillment, where can folks get it? (10:53)
How do the new Lifestyle mechanics work? (11:37)
The Waterbearer playbook (14:21)
Act Under Pressure
Water towers and croquet balls (16:24)
BALLZ! (19:49)
http://www.gauntlet-rpg.com/1-forward/apocalypse-world-2nd-edition
Originally shared by Jason Cordova
+1 Forward is here!
For the first episode, Richard Rogers is joined by Meguey Baker to talk Apocalypse World (2E).
I think Rich is off to a great start. A lot of RPG casts are about reviews and promotion, but this format is focused pretty squarely on play, and I think it shows a lot of promise. I can't wait to see where it goes from here!
And thanks to Mischa Krilov for the outtro!
Here are the time-codes:
Read a Sitch
Sex moves (01:37)
Dealing with reset Hx in the fiction (05:12)
Open Your Brain - Apocalypse World (2E)
Release date goals (07:23)
Pre-orders for people who missed the KS? (09:49)
After KS fulfillment, where can folks get it? (10:53)
How do the new Lifestyle mechanics work? (11:37)
The Waterbearer playbook (14:21)
Act Under Pressure
Water towers and croquet balls (16:24)
BALLZ! (19:49)
http://www.gauntlet-rpg.com/1-forward/apocalypse-world-2nd-edition
3 mai 2016
OMG finally factual feathered velociraptor figures!
OMG finally factual feathered velociraptor figures!
Beasts of the Mesozoic is a line of scientifically accurate, highly detailed, and articulated dinosaur action figures. Being a serious toy collector myself, I've seen great advancements in the toy market the past several years with innovative companies raising the bar of what's possible with detail, articulation, and value. However, despite my love for dinosaurs and for toys, my dinosaur toy shelf is surprisingly small compared to the other collections I have. Why? Well they simply haven't changed much at all in the past several decades and honestly aren't that good compared to other action figures. It just doesn't seem like you get much for your money.
This first series of Beasts of the Mesozoic will be the 1/6th scale Raptor Series consisting of mid-sized dromaeosaurs and related species. The campaign will begin with three species: Velociraptor, Atrociraptor, and Tsaagan with more to follow as the campaign progresses. (I will also be adding a Kickstarter exclusive figure the second week of the campaign). Each figure will have 26 points of articulation, realistic detail and movement based on the most recent scientific discoveries, and will also feature a base with posing rod as well as alternate running toes.
https://www.kickstarter.com/projects/992645470/beasts-of-the-mesozoic-raptor-series-action-figure/description
Beasts of the Mesozoic is a line of scientifically accurate, highly detailed, and articulated dinosaur action figures. Being a serious toy collector myself, I've seen great advancements in the toy market the past several years with innovative companies raising the bar of what's possible with detail, articulation, and value. However, despite my love for dinosaurs and for toys, my dinosaur toy shelf is surprisingly small compared to the other collections I have. Why? Well they simply haven't changed much at all in the past several decades and honestly aren't that good compared to other action figures. It just doesn't seem like you get much for your money.
This first series of Beasts of the Mesozoic will be the 1/6th scale Raptor Series consisting of mid-sized dromaeosaurs and related species. The campaign will begin with three species: Velociraptor, Atrociraptor, and Tsaagan with more to follow as the campaign progresses. (I will also be adding a Kickstarter exclusive figure the second week of the campaign). Each figure will have 26 points of articulation, realistic detail and movement based on the most recent scientific discoveries, and will also feature a base with posing rod as well as alternate running toes.
https://www.kickstarter.com/projects/992645470/beasts-of-the-mesozoic-raptor-series-action-figure/description
Pyramid of (information transmission) in rpg. Good?
Pyramid of (information transmission) in rpg. Good?
Edit: obviously not. The comments explain what I meant.
2 mai 2016
Il vient de devenir nettement plus facile de publier un jeu Cortex+ :)
Il vient de devenir nettement plus facile de publier un jeu Cortex+ :)
Doc Dandy tiens.
http://support.drivethrurpg.com/hc/en-us/articles/210146463-Margaret-Weis-Cortex-Plus-Creator-Studio
Doc Dandy tiens.
http://support.drivethrurpg.com/hc/en-us/articles/210146463-Margaret-Weis-Cortex-Plus-Creator-Studio
29 avril 2016
Un petit bout de mécanique, un petit bout de réflexion dans les commentaires. Concis et lucide.
Un petit bout de mécanique, un petit bout de réflexion dans les commentaires. Concis et lucide.
Originally shared by Jesse Burneko
So, I have added a "fear" mechanic to Necropolis which I absolutely don't want abused. The intention is to underscore the supernaturally horrific elements of the setting and contrast them with the every day violence the PCs are already well hardened towards. I hope this wording makes that clear.
Keep It Together: When you first engage an unnatural situation roll+Cool. On a 10+ you keep it together, take +1 forward. On a 7-9 pick one:
- Take -1 ongoing until the situation is resolved or at least removed.
- You make a mistake that draws attention. The MC will advance an appropriate countdown clock.
- You lose or break a vitally important item or piece of equipment.
- Hesitate. The MC will make an appropriate move.
This move is extremely rare and is usually prompted by a character’s response to the MC’s reveal an unnatural situation move. There are two really critical words here: engage and unnatural. So first, the situation must actually be unnatural. The characters are professionals used to encountering all kinds of stress, dangers and violence. They normally have no problem keeping it together in the face of immensely brutal events. For this move to be relevant the situation must actually be unnatural in origin and obviously so to the characters.
Second, the character must be attempting to directly engage the unnatural thing. Actions which involving side-stepping or avoiding the unnatural element of the situation do not trigger the move. In this way this move is usually a precursor to another immediate follow up move. This short cut phrasing may help: “In order to with the you’re first going to have to keep it together.” Example: In order to play hardball with the vampire you’re going to have to keep it together.
Originally shared by Jesse Burneko
So, I have added a "fear" mechanic to Necropolis which I absolutely don't want abused. The intention is to underscore the supernaturally horrific elements of the setting and contrast them with the every day violence the PCs are already well hardened towards. I hope this wording makes that clear.
Keep It Together: When you first engage an unnatural situation roll+Cool. On a 10+ you keep it together, take +1 forward. On a 7-9 pick one:
- Take -1 ongoing until the situation is resolved or at least removed.
- You make a mistake that draws attention. The MC will advance an appropriate countdown clock.
- You lose or break a vitally important item or piece of equipment.
- Hesitate. The MC will make an appropriate move.
This move is extremely rare and is usually prompted by a character’s response to the MC’s reveal an unnatural situation move. There are two really critical words here: engage and unnatural. So first, the situation must actually be unnatural. The characters are professionals used to encountering all kinds of stress, dangers and violence. They normally have no problem keeping it together in the face of immensely brutal events. For this move to be relevant the situation must actually be unnatural in origin and obviously so to the characters.
Second, the character must be attempting to directly engage the unnatural thing. Actions which involving side-stepping or avoiding the unnatural element of the situation do not trigger the move. In this way this move is usually a precursor to another immediate follow up move. This short cut phrasing may help: “In order to
“All RPG theories are wrong. Some RPG theories are useful.” OK, you got my attention. Tell me more.
“All RPG theories are wrong. Some RPG theories are useful.” OK, you got my attention. Tell me more.
Originally shared by Magpie Games
Mark Diaz Truman applies economic theory to game design in our latest blog post. Which position do you gravitate towards - actor, audience, or author?
http://www.magpiegames.com/2016/04/29/the-impossible-trinity-actor-audience-author/
Originally shared by Magpie Games
Mark Diaz Truman applies economic theory to game design in our latest blog post. Which position do you gravitate towards - actor, audience, or author?
http://www.magpiegames.com/2016/04/29/the-impossible-trinity-actor-audience-author/
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