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13 mai 2016

Première "vrai" partie du groupe après la création des personnage.

Originally shared by Acritarche

Première "vrai" partie du groupe après la création des personnage. Que nous réserve le printemps? Que nous réservent les Héros de Hautepierre?
Nous serons en improvisation totale du début à la fin.
events/cfeqsk2sd4vbtmu6lpnjufnor68?authkey=COyq97vQrJPxkQE

12 mai 2016

Gros jeux et foulancements de luxe, la publication (effective) de la v7 du CoC a fait surgir un faisceau d'avis chez...

Gros jeux et foulancements de luxe, la publication (effective) de la v7 du CoC a fait surgir un faisceau d'avis chez mes contacts G+ anglophones dont je n'ai pas beaucoup vu l'équivalent chez mes contacts francophones : dieu que c'est gros, trop gros, pourquoi si gros, est-ce bien nécessaire, est-ce utile, je n'aurai jamais le temps, le courage de lire tout cela, d'y jouer. L'aspect objet de collection semble moins important que l'aspect jeu.

6 mai 2016

Patreon Update:

Originally shared by Andrew Medeiros

Patreon Update:
In case you didn't know, I have a Patreon where I primarily create small PBTA hacks. My first project was The Woodlands; a game where you play woodland creatures defending their homes from predators and hazards.

I have a ton of hacks on the go but it's looking like my next two to release will be Raising Stakes and Infinite Stars.

Raising Stakes is a Western drama game that uses playing cards and poker chips instead of dice to resolve its moves. I've had a ton of fun in playtesting it so far and look forward to doing some more of that to get it ready for release.

Infinite Stars is sci-fi / fantasy, my love letter to franchises like Star Wars, Farscape, and Firefly. I have play-tested these rules a tiny bit but most of its skeleton is built on my free Star Wars World game; so it's further along than Raising Stakes imo. It's good fun and I want to run more of it, like, now.

Why am I telling you this? For one thing, to generate interest because I'm super excited about them.
But also, if you want to get both of these games and the many to come, you need to sign up before they release. Subscription only gains you access to games as they're produced, not the one's that have come before them. Eventually they'll all be for sale on my website (which is in production atm), but it'll always be significantly cheaper to get the games through my Patreon; not to mention early access.
https://www.patreon.com/medeiros?ty=h

RPG theory post

Originally shared by Vincent Baker

RPG theory post

I want to talk about the theoretical underpinnings of MF0:Firebrands, but oof, right? Where on earth to start?

So friends check me on this. If I say:

1. When you create a game, rpg or not, you create a model of a system of dynamic parts in interaction.

2. The model you create has an editorial view, let's call it, intentional or unintentional.

3. Many, many rpgs, their model's editorial view is that disagreeing with a friend is fundamentally similar to sword fighting an enemy.

...Am I making sense? Agree with me or disagree, do you see what I'm saying?

Mobile Frame Zero: Firebrands - Gameplay

Originally shared by Vincent Baker

Mobile Frame Zero: Firebrands - Gameplay

MF0:Firebrands is the strangest game I've made yet.

It's a highly structured, turn-based game with no GMs, no character sheets, no stats, barely any dice. It consists of nine individual, independent, thematic mini-games. On your turn, you choose one or more of the other players, choose one of the mini-games, and play it with them. Once the mini-game ends, it's the next player's turn, and they do the same: choose player(s), choose a game, play.

It's technically a role-playing game, I assert, but it's not much like most other role-playing games. It doesn't include any free play, any "we go here what do we find?" or "bang, this happens, what do you do?"

It's also Powered by the Apocalypse, I assert, but it's not much like Apocalypse World proper. It's Powered by the Apocalypse because its mini-games are elaborations of Apocalypse World's moves, designed explicitly to treat your conversation as the medium of play.

At least one person has been disappointed by how unlike Apocalypse World it is, so look out.

Anyhow back to how it plays.

Each of the mini-games plays out in a series of alternating questions or challenges and answers. You choose your questions or challenges from the lists in the book, and, in most of the games, your counterpart answers them however they want.

For instance, in the grand Free-for-all, you might choose me as your opponent and ask me: "I open fire on you, pounding you with everything I’ve got. Can your mobile frame take it? How?"

And I might answer: "You know it can't! As soon as your first round hits me I dive for cover and scramble away."

Or, in a Conversation Over Food, you might choose me as your conversational partner and ask me: "I accidentally spill the secret that —. I cover it gracefully, but do you pick up on it anyway?"

And I might answer: "Haha! No! I chatter blithely on. Pass the mussels, I love them cooked this way, nobody prepares them like this but here on Bantral."

In all of the games, what you do is, you take the other players' characters' measure. You find out who they are, what they are, what they're committed to, what they care about, what you are to them, where they can bend, where they can't.

The object of the game is to fight with your friends and fall in love with your enemies. You might not be able to do it, though! The games are designed to build emotional momentum between you, by consequentially revealing you more and more clearly to one another. By the end, you might find that, no matter how dashing, passionate, and conflicted, your enemy really is your enemy after all.

So, that's an overview of the game. You can read one of the mini-games, An Animated Disagreement, here:
https://plus.google.com/u/0/+VincentBaker/posts/ax8YaatzqwF

You can buy it in PDF or in print, if you're interested, here:
http://nightskygames.com/welcome/game/MobileFrameZeroFirebrands

And as always I'm delighted to answer any questions you have, here, by email, or anywhere.
http://nightskygames.com/welcome/game/MobileFrameZeroFirebrands

4 mai 2016

Do you answer polls?

Autre question à la con : est-ce que le jeu par hangouts ou autre voice ou video chat ne pousse pas plus souvent et...

Autre question à la con : est-ce que le jeu par hangouts ou autre voice ou video chat ne pousse pas plus souvent et plus longtemps les joueuses et les joueurs en position de spectateur ? J'ai bien l'impression que oui.