Pages

6 mai 2016

RPG theory post

Originally shared by Vincent Baker

RPG theory post

I want to talk about the theoretical underpinnings of MF0:Firebrands, but oof, right? Where on earth to start?

So friends check me on this. If I say:

1. When you create a game, rpg or not, you create a model of a system of dynamic parts in interaction.

2. The model you create has an editorial view, let's call it, intentional or unintentional.

3. Many, many rpgs, their model's editorial view is that disagreeing with a friend is fundamentally similar to sword fighting an enemy.

...Am I making sense? Agree with me or disagree, do you see what I'm saying?

Aucun commentaire:

Enregistrer un commentaire