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25 mai 2017

I've always been wary of the unconditional promotion of the "yes and/but" technique / game culture, for pure gaming...

I've always been wary of the unconditional promotion of the "yes and/but" technique / game culture, for pure gaming reasons. I never thought about them from a consent point of view. This is important.

Originally shared by Brie “Beau” Sheldon

Just Say No
Content note: brief mentions of rape and sexual assault, violations of consent. Cards from A rchipelago , a game written by Mattijs Holter “Yes, and...” This is the statement I see encouraged endlessly in game
introduction texts, at game events, at game tab...

6 commentaires:

  1. X cards are probably the way to go - a superior way to say no.

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  2. The X card can be used but it's original intent excludes discussion and doesn't offer alternatives. All it says is "no" to that content or event, not "no, but/and something else happens" which is more of what I'm arguing for, which is why the X card isn't a part of this post.

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  3. Gherhartd Sildoenfein​ : what kind of game do the promotion of "yes and" without the "no but/and" option ?

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  4. Brie Sheldon I always interpreted the x-card a saying that one mustn't explain, but may if they want to. One should not expect and never ask for an explanation, but if the x-carder wants to, they may.

    Matthieu B, as Brie says, it's mostly people, culture... But really, any game that insists that the rules must be followed and does not provide an x-card equivalent is guilty. Vincent Baker says that a good rule is a rule that makes you have conversation you won't have without the game, that if you have those conversations anyway, the rule is useless. However, the game creator can't know which conversations you don't want to have, you need to avoid.

    "Say yes or roll the dice"
    The GM is alway right.
    Mnemosyne : the patient's player has to choose what their character didi between what the other players proposed. (This one jumps to my mind, because it's the first time I ever saw a game pushing its player to really hurt one of them.)
    But you can go back all the way to the good'old Charm Person and Injonction spells.
    "So tell me, Suzanne, how were you raped?" game-culture-of-(provocative-)questions bullshit.

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  5. Gherhartd Sildoenfein yeah, and part of what I'm talking about is just fictional power, not just safety stuff.

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