Corruption die works like a reversed risk die, for stuff like dark side corruption &al.
Start at dC4, every 4+ result step the dice up, up to dC12+ where something happens.
Might be useful for walk-on table with increasing variety, discovering new areas and explosive deviation.
Bien vu !
RépondreSupprimerAlso raising danger like alert levels, going deeper in a dungeon and grim-portent-clock equivalent.
RépondreSupprimerIt's really interesting!
RépondreSupprimerI'm still wrapping my head around the possibilities of dRs, now it's going to take me another two years to figure this one out =D