28 octobre 2015
Let's talk about the cost of hobbies in terms of time. We'll loop this to RPGs, I promise.
Originally shared by Larry Spiel
Let's talk about the cost of hobbies in terms of time. We'll loop this to RPGs, I promise.
I ran my tenth and final marathon earlier this month. It just takes too much out of me. Gonna change things up a bit.
A friend of mine once told me that people value either money or time. It felt pretty true at the time, and still does.
Increasingly as we get older, I find many of us have the disposable income for the hobbies that interest us, but it's a matter of the time we have. What a hobby requires, vs what we get out of it. Last year I tried surfing for the first time and thought, "That was fun, but not fun enough to justify the time to make this a regular hobby."
RPGs can take a lot of time, although it doesn't have to be a lot of money. For a lot of us, we read the books(150 pages? Who wrote this game, Dostoyevsky?), schedule gatherings (cat herding), prepare the event (Do I have enough food? Should I clean the bathroom?[YES]). For many gamers, this is a very regular event.
And there was a time when, during most gaming sessions, I'd only occasionally be having fun as well. This is the 4 minute/4 hour thing. In a four hour game, I'd get four minutes of real fun out of it.
Then I discovered the games that really hit what I wanted. For me, that was the indie/story games. For others, it might be 5E, or Fate, or OSR.
Games have changed massively in the last decade and a half, and while I often talk about the things I love about that, in the end, they're trying to give you more for the time/money they cost.
Designers, back me up here.
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